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UKismetMathLibrary::FTrunc

function Engine Blueprint Since 4.0
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticBlueprintPureUFUNCTION

Description

Rounds A towards zero by dropping the fractional part. -1.6 becomes -1 and 1.6 becomes 1. Differs from FFloor for negative numbers.

Caveats & Gotchas

  • Truncation and flooring differ for negative numbers: FTrunc(-1.6) == -1 but FFloor(-1.6) == -2. Choose based on whether you want magnitude-reduction or always-down behavior.
  • Tagged BlueprintAutocast so UE will automatically insert this conversion when a float pin is connected to an int32 pin in Blueprint. Implicit truncation can cause unexpected off-by-one results.

Signature

static UE_INL_API int32 FTrunc(double A);

Parameters

Name Type Description Default
A double The floating-point value to truncate.

Return Type

int32

Example

Convert a fractional timer to whole seconds C++
float ElapsedTime = 4.99f;
int32 WholeSeconds = UKismetMathLibrary::FTrunc(ElapsedTime); // returns 4

Tags

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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