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UActorComponent::OnActorEnableCollisionChanged

function Engine Since 4.0
#include "Components/ActorComponent.h"
Access: public Specifiers: virtual

Description

Called on each component when the owning Actor's bEnableCollision flag changes. Override in subclasses to respond to actor-level collision toggling.

Caveats & Gotchas

  • This is an actor-level toggle, not component-level. It fires when AActor::SetActorEnableCollision is called, not when a component's own collision settings change.
  • The base implementation is empty. Subclasses like UPrimitiveComponent override this to update their physics bodies. If you override it, consider whether calling Super is needed for your class hierarchy.

Signature

virtual void OnActorEnableCollisionChanged() {}

Return Type

void

Example

Override to track actor collision state changes C++
void UMyComponent::OnActorEnableCollisionChanged()
{
	Super::OnActorEnableCollisionChanged();
	bool bCollisionEnabled = GetOwner() && GetOwner()->GetActorEnableCollision();
	// Update internal state based on new collision state
	UpdateCollisionResponse(bCollisionEnabled);
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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