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TArray::Append

function Core Since 4.0
#include "Containers/Array.h"
Access: public

Description

Appends all elements from Source to the end of this array in a single allocation. Accepts arrays with compatible but different element or allocator types, a raw pointer + count pair, an initializer list, or any contiguous range.

Caveats & Gotchas

  • Self-append is explicitly checked and will assert — you cannot do MyArray.Append(MyArray). Create a copy if you need to duplicate the array into itself.
  • The move overload (TArray&&) leaves the source array empty after the call — the elements are relocated, not copied.

Signature

void Append(const TArray<OtherElementType, OtherAllocatorType>& Source)

Parameters

Name Type Description Default
Source const TArray<OtherElementType, OtherAllocatorType>& The array whose elements are appended to this array.

Return Type

void

Examples

Merge two actor lists C++
TArray<AActor*> AllActors;
TArray<AActor*> StaticActors = GetStaticActors();
TArray<AActor*> DynamicActors = GetDynamicActors();
AllActors.Append(StaticActors);
AllActors.Append(DynamicActors);
Append a raw C array C++
float RawData[] = { 1.f, 2.f, 3.f };
TArray<float> Values;
Values.Append(RawData, UE_ARRAY_COUNT(RawData));

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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