RealDocs

12 results for "transform"

function
AActor::AddActorLocalTransform Engine

Applies a delta transform (offset + rotation + scale) to this actor in its local reference frame.

function
AActor::GetActorTransform Engine

Returns the full world-space transform (location, rotation, scale) of the actor's root component as an FTransform.

class
AActor Engine

The base class for all actors that can be placed or spawned in the world.

function
AActor::ActorToWorld Engine

Returns the local-to-world transform of the actor's RootComponent.

function
AActor::AttachToActor Engine

Attaches this actor's RootComponent to the RootComponent of another actor.

function
AActor::AttachToComponent Engine

Attaches this actor's RootComponent to a specific SceneComponent, with full control over how the existing transform is preserved or reset.

function
AActor::DetachFromActor Engine

Detaches this actor's RootComponent from its current parent, releasing the attachment.

function
USceneComponent::DetachFromComponent Engine

Detaches this component from its parent scene component, resolving the transform according to DetachmentRules.

function
USceneComponent::GetComponentLocation Engine

Returns the component's world-space location.

function
AActor::SetActorLocationAndRotation Engine

Sets the actor's world location and rotation in a single call, which is more efficient than calling SetActorLocation and SetActorRotation separately because it only triggers one transform update.

function
UPrimitiveComponent::SetSimulatePhysics Engine

Enables or disables physics simulation on the component.

class
UActorComponent Engine

The base class for all actor components.