13 results for "trace"
Emits all currently registered FNames to the Unreal Insights trace channel when a new profiler connection is established.
Traces a ray against only the components of this specific actor and returns the first blocking hit.
Simulates a projectile arc under gravity and returns the path positions, tracing against a single collision channel for blocking hits.
Traces a ray from Start to End and returns all overlapping hits plus the first blocking hit.
Traces a ray from Start to End using the specified collision channel and returns the first blocking hit.
Deals point damage to a specific actor, including directional hit information.
The height of the pawn's eye position above the collision center, in unreal units.
Returns the world-space location and rotation representing this actor's eye position and view direction.
Returns the world-space location of the pawn's eyes, offset upward from the collision center by BaseEyeHeight.
Performs a line-trace from the controller's eye position to the target actor to determine visibility.
Sweeps a collision shape from Start to End and returns all hits against objects of the specified physical object types.
Sweeps a collision shape from Start to End and returns the first blocking hit.
Spherically interpolates the orientation of a vector toward a target direction, preserving the original vector's magnitude.