3 results for "trace"
function function function
UWorld::LineTraceMultiByChannel Engine
Traces a ray from Start to End and returns all overlapping hits plus the first blocking hit.
UWorld::LineTraceSingleByChannel Engine
Traces a ray from Start to End using the specified collision channel and returns the first blocking hit.
UWorld::SweepSingleByChannel Engine
Sweeps a collision shape from Start to End and returns the first blocking hit.