7 results for "template"
function function function function function function class
FMath::Abs Core
Returns the absolute (non-negative) value of A.
UWorld::GetAuthGameMode Engine
Returns the current AGameModeBase instance cast to the template type.
AActor::GetComponentByClass Engine
Returns the first component of the given class attached to this actor, or null if none is found.
AActor::GetComponentsByClass Engine
Returns all components of the given class attached to this actor.
UWorld::GetGameState Engine
Returns the current GameState instance cast to the template type.
APlayerController::GetPawn Engine
Returns the pawn currently possessed by this controller, or `nullptr` if no pawn is possessed.
USubsystem Engine
Base class for all UE subsystems — auto-instanced singletons that share the lifetime of a specific engine construct (Engine, GameInstance, World, or LocalPlayer).