3 results for "server" in property
property property property
UCharacterMovementComponent::ServerCorrectionRootMotion Engine
Holds the root motion source group received from the server that is used to correct the client's CurrentRootMotion during a network correction.
AGameModeBase::ServerStatReplicator Engine
The live AServerStatReplicator instance spawned by this GameMode.
AGameModeBase::ServerStatReplicatorClass Engine
Specifies the class used to spawn the AServerStatReplicator actor, which replicates server performance statistics such as frame time and average ping to connected clients.