3 results for "properties"
function function class
UObject::PostInitProperties CoreUObject
Called after all UPROPERTY fields have been initialized to their default values (from the CDO or inline initializers).
UPrimitiveComponent::GetBodyInstance Engine
Returns the FBodyInstance for this component's physics body, providing direct access to low-level physics properties and operations.
UAttributeSet GameplayAbilities
The base class for defining numeric attributes (health, stamina, damage) that GAS effects can read and modify.