37 results for "mouse"
Returns the platform mouse cursor position in absolute desktop coordinates, independent of the game window.
Returns the current mouse cursor position in the local coordinate space of the viewport widget.
Returns the player controller's mouse cursor position scaled by (1/DPI).
Returns the current mouse capture mode of the game viewport, indicating how the cursor is constrained during gameplay.
Returns true if the key is a mouse button.
Bindable event fired when a mouse button is pressed while the pointer is over the border, letting a bound handler consume the input and control the resulting FEventReply.
Bindable event fired when a mouse button is released while the pointer is over the border, letting a bound handler consume the input and control the resulting FEventReply.
Bindable event fired when the border receives a mouse double-click.
Bindable event fired when the mouse moves over the border.
Returns true if the specified mouse button was held down at the time of this pointer event.
Shows or hides the hardware mouse cursor over the viewport.
Sets how the game viewport captures the mouse cursor.
Converts a 2D screen-space pixel coordinate into a world-space position and direction ray.
Returns the mouse action currently required to trigger the button's click — down, up, or precise-click.
Returns whether the button can receive keyboard/gamepad focus, or is restricted to mouse-click only interaction.
Returns true if the key is a 2D (vector) axis, such as mouse movement or a touchpad's XY position.
Called by the engine when the mouse cursor first moves over this actor while click-events are enabled on the player controller.
Called when the mouse cursor leaves this actor after having entered it while click-events are enabled.
Called when the mouse button is released over this actor after a click, while click-events are enabled.
Delegate fired when the mouse cursor moves over this actor while mouse-over events are enabled in the PlayerController.
Multicast delegate fired when the left mouse button is clicked while the mouse is over this actor and click events are enabled in the player controller.
Delegate fired when the mouse cursor moves off this actor while mouse-over events are enabled in the PlayerController.
Multicast delegate fired when the left mouse button is released while the mouse is over this actor and click events are enabled in the player controller.
Returns how far the mouse cursor moved since the last pointer event was handled — the standard source for camera look and drag deltas.
Returns the specific mouse button that caused this pointer event to be raised, or FKey::Invalid if the event wasn't triggered by a button.
Returns how far the mouse wheel turned since the last mouse event, positive for scrolling up/forward and negative for down/back.
Returns true if this pointer event originated from a touch input rather than a mouse.
Blueprint implementable event called when the mouse cursor moves over this actor, provided mouse-over events are enabled on the player controller.
Blueprint implementable event called when the mouse cursor moves off this actor, provided mouse-over events are enabled on the player controller.
Blueprint implementable event called when the mouse clicks this actor while click events are enabled on the player controller.
Blueprint implementable event called when a mouse button is released over this actor while click events are enabled on the player controller.
Converts a screen-pixel position (as obtained from OS input or GetMousePosition) into the local space of the given widget's geometry.
Sets which mouse interaction pattern triggers the button's OnClicked event.
Switches input routing so that all input goes exclusively to the game (player controller and pawn) with no Slate/UMG widget focus.
Routes all input to Slate/UMG widgets only — game input (character movement, actions) is blocked entirely.
Blueprint function library exposing input-related helpers: key/chord comparisons, key classification (modifier, gamepad, mouse, axis), motion-tracking calibration, and input/pointer event queries.
A Blueprint function library providing utility functions for querying viewport size, DPI scale, mouse position, and for projecting world-space locations into widget space.