10 results for "gc"
A set of FGameplayTags used to express compound state or requirements.
A data asset that maps UInputAction assets to physical keys, buttons, or axes.
Adds a UInputMappingContext to the active set for this player.
Populates an output array with all UPrimitiveComponents from other actors that are currently overlapping any component of this actor.
Removes a UInputMappingContext from the active set.
Removes all active UInputMappingContexts from this player's subsystem at once.
Requests that the actor be destroyed.
Marks this UObject to be destroyed by the garbage collector on the next GC pass.
A local player subsystem that manages which UInputMappingContexts are active for a player.
A data asset representing a single logical input action (e.