5 results for "distance" in property
Position error threshold beyond which the server treats a client's drift as a large correction, triggering the tighter NetworkMinTimeBetweenClientAdjustmentsLargeCorrection throttle instead of the normal one.
Maximum distance a character is allowed to lag behind its true server location while smoothly interpolating toward network position updates.
Distance beyond which a character is teleported directly to its corrected server location instead of continuing to smoothly interpolate toward it.
A reusable USoundAttenuation asset that defines distance-based volume falloff and spatialization for this component's sound.
The signed distance the montage position moves during the current sub-step, exposed read-only via GetDeltaMove().