3 results for "core"
class class class
AGameStateBase Engine
Replicated actor that holds authoritative game state visible to all clients — the client-accessible counterpart to `AGameModeBase`.
APlayerState Engine
Created for every player on a server (or in a standalone game) and replicated to all clients.
UAbilitySystemComponent GameplayAbilities
The core component of the Gameplay Ability System (GAS).