11 results for "collision"
Enables or disables collision for the entire actor by toggling all of its collision components at once.
Sets the collision enabled state on the component.
Applies a named collision preset to the component, setting its object type, enabled state, and all channel responses in one call.
Sets this component's response to all collision channels to a single value at once.
Sets this component's response to a single collision channel.
ACharacter extends APawn with a CapsuleComponent for collision, a SkeletalMeshComponent for visual representation, and a CharacterMovementComponent for walking, running, jumping, swimming, and flying.
Traces a ray from Start to End using the specified collision channel and returns the first blocking hit.
Tests a stationary collision shape at Pos against the world and returns all overlapping components on the given channel.
Hides or shows the actor and all of its components in the game world.
Sweeps a collision shape from Start to End and returns the first blocking hit.
The base class for all components that have a visual representation and can interact with the physics and collision systems.