13 results for "character" in function
Applies an instantaneous impulse to the character's velocity.
Returns the CharacterMovementComponent attached to this character.
Returns true if the character is currently in the Falling movement mode, which includes both the upward and downward phases of a jump.
Returns true if the character is currently in Walking or NavWalking movement mode.
Makes the character attempt to jump.
Queues a velocity launch to be applied on the next movement update, overriding the current velocity.
Applies a velocity impulse to the character, overriding or adding to the current velocity.
Immediately changes the character's movement mode.
Returns the ACharacter possessed by the given local player controller, or null if the controller has no pawn or the pawn is not an ACharacter.
Returns the APawn possessed by the given local player controller.
Routes all input to Slate/UMG widgets only — game input (character movement, actions) is blocked entirely.
Returns a new FString with all characters converted to lowercase.
Returns a new FString with all characters converted to uppercase.