6 results for "camera" in property
Indicates how strongly this camera's PostProcessSettings should be blended into the final view when using this camera to view through.
Post-process settings applied when this camera component is the active view.
Controls whether this camera renders using perspective (standard 3D) or orthographic projection.
The height of the pawn's eye position above the collision center, in unreal units.
The eye height (in unscaled units from the bottom of the capsule) used when the character is crouched.
The PlayerController subclass spawned when watching a network replay.