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13 results for "audio" in property

property
UAudioComponent::AudioComponentUserID Engine

A serialized, user-assignable identifier for this audio component, intended for use by third-party audio plugins that need a stable ID independent of the object's name or GUID.

property
UAudioComponent::AttenuationOverrides Engine

A full set of attenuation properties defined directly on this component, used instead of an attenuation asset when bOverrideAttenuation is true.

property
UAudioComponent::AttenuationSettings Engine

A reusable USoundAttenuation asset that defines distance-based volume falloff and spatialization for this component's sound.

property
UAudioComponent::AutoAttachLocationRule Engine

Controls how this component's location is handled when it auto-attaches to AutoAttachParent, if bAutoManageAttachment is true.

property
UAudioComponent::AutoAttachParent Engine

The component this audio component automatically attaches to when activated, if bAutoManageAttachment is true.

property
UAudioComponent::AutoAttachRotationRule Engine

Controls how this component's rotation is handled when it auto-attaches to AutoAttachParent, if bAutoManageAttachment is true.

property
UAudioComponent::AutoAttachScaleRule Engine

Controls how this component's scale is handled when it auto-attaches to AutoAttachParent, if bAutoManageAttachment is true.

property
UAudioComponent::AutoAttachSocketName Engine

Socket on AutoAttachParent that this component attaches to when it activates, if bAutoManageAttachment is true.

property
UAudioComponent::ConcurrencySet Engine

The set of USoundConcurrency rules applied to sounds generated by this component, controlling how many instances can play simultaneously and which get cut off when limits are exceeded.

property
UAudioComponent::ConcurrencySettings_DEPRECATED Engine deprecated

Legacy single-asset concurrency reference, superseded by the ConcurrencySet array which supports multiple concurrency rules per component.

property
UAudioComponent::EnvelopeFollowerAttackTime Engine

The attack time, in milliseconds, for the envelope follower used to compute amplitude values delegates like OnAudioSingleEnvelopeValue can read.

property
UAudioComponent::EnvelopeFollowerReleaseTime Engine

The release time, in milliseconds, for the envelope follower used to compute amplitude values delegates like OnAudioSingleEnvelopeValue can read.

property
UAudioComponent::HighPassFilterFrequency Engine

Cutoff frequency in Hz for an additional high-pass filter applied to this voice, active only while bEnableHighPassFilter is set.