13 results for "audio" in property
A serialized, user-assignable identifier for this audio component, intended for use by third-party audio plugins that need a stable ID independent of the object's name or GUID.
A full set of attenuation properties defined directly on this component, used instead of an attenuation asset when bOverrideAttenuation is true.
A reusable USoundAttenuation asset that defines distance-based volume falloff and spatialization for this component's sound.
Controls how this component's location is handled when it auto-attaches to AutoAttachParent, if bAutoManageAttachment is true.
The component this audio component automatically attaches to when activated, if bAutoManageAttachment is true.
Controls how this component's rotation is handled when it auto-attaches to AutoAttachParent, if bAutoManageAttachment is true.
Controls how this component's scale is handled when it auto-attaches to AutoAttachParent, if bAutoManageAttachment is true.
Socket on AutoAttachParent that this component attaches to when it activates, if bAutoManageAttachment is true.
The set of USoundConcurrency rules applied to sounds generated by this component, controlling how many instances can play simultaneously and which get cut off when limits are exceeded.
Legacy single-asset concurrency reference, superseded by the ConcurrencySet array which supports multiple concurrency rules per component.
The attack time, in milliseconds, for the envelope follower used to compute amplitude values delegates like OnAudioSingleEnvelopeValue can read.
The release time, in milliseconds, for the envelope follower used to compute amplitude values delegates like OnAudioSingleEnvelopeValue can read.
Cutoff frequency in Hz for an additional high-pass filter applied to this voice, active only while bEnableHighPassFilter is set.