11 results for "FVector" in function
Returns the cross product of two vectors.
Returns the Euclidean distance between two vectors.
Computes the dot product of two vectors: `A.
Returns a normalised copy of the vector, or ResultIfZero if the vector is too short to safely normalise.
Returns true if all three components are within Tolerance of zero.
Returns true if all three components are exactly zero.
Returns this vector rotated around the given axis by AngleDeg degrees, using Rodrigues' rotation formula.
Returns the world-space scale of the actor's RootComponent as an FVector.
Returns the FVector stored under the given blackboard key.
Writes an FVector to a blackboard key.
Smoothly moves an FVector toward a target vector at a given speed, independently on each axis, frame-rate-independently.