50 results for "2d"
Adds a scalar float to both components of a 2D vector, returning (A.
Returns the component-wise sum of two 2D vectors (A + B).
Decomposes an FVector2D into its individual X and Y double components via output parameters.
Builds a new string in the form AppendTo+Prefix+InVector2d+Suffix, formatting an FVector2D with the standard ToString conversion between the given prefix and suffix.
Returns a copy of the vector with both X and Y clamped to [MinAxisVal, MaxAxisVal].
Clears the specified render target with the given ClearColor, filling every pixel.
Broadcasts a single double to both components of an FVector2D, producing (InDouble, InDouble).
Converts an FIntPoint to an FVector2D by casting its integer X and Y components to double.
Converts an FIntVector2 (two int32 components) to an FVector2D (two doubles) component-wise.
Parses a string in the 'X= Y=' format back into an FVector2D, reporting whether parsing succeeded via OutIsValid.
Converts a 2D float vector to an integer point by truncating each component.
Converts a 2D vector to a 3D vector by appending a Z component.
Converts an FVector2D to a string in the form 'X= Y='.
Converts a 2D vector to localized, formatted text in the form 'X= Y='.
Extracts the X and Y components of a 3D vector into an FVector2D, discarding the Z component entirely.
Maps a flat 1D array index to its equivalent (X, Y) coordinate in a row-major 2D array of the given width, e.
Maps a 2D (X, Y) array coordinate to its equivalent flat index in a row-major 1D array of the given width — the inverse of Convert1DTo2D.
Copies the current contents of a render target array into an existing Texture2DArray asset, overwriting its pixel data.
Copies the current contents of a render target into an existing Texture2D asset, overwriting its pixel data.
Creates a new render target and initializes it to the specified dimensions, format, and clear color.
Creates a new 2D render target array with the given number of slices and initializes it to the specified dimensions.
Creates a non-spatialized, non-attenuated UAudioComponent without immediately starting playback, useful when you need to configure the component before playing.
Interpolates InOutX towards TargetX using the motion of a critically damped spring, storing the resulting velocity back into InOutV.
Returns the 2D cross product (A.
Smooths a 2D vector Value towards Target using exponential damping, returning the new smoothed value each call.
Returns the Euclidean distance between two 2D points.
Returns the squared Euclidean distance between two 2D points without computing a square root.
Divides both components of a 2D vector by a scalar, returning (A.
Performs element-wise division of two 2D vectors, returning {A.
Returns the dot product of two 2D vectors.
Returns true if vector A is approximately equal to vector B within a per-component error tolerance.
Returns true only if A and B are bit-exactly equal with no tolerance.
Writes a Texture2D to disk as an HDR image file.
Truncates each component of a 2D float vector toward zero, returning an integer 2D vector.
Returns a copy of the 2D vector with the absolute value applied to each component.
Returns the largest absolute value among the vector's X and Y components.
Returns the larger of the vector's X and Y components, preserving sign.
Returns the smaller of the vector's X and Y components, preserving sign.
Returns a copy of the 2D vector rotated by the given angle in degrees around the Z axis (0,0,1).
Decodes an in-memory image buffer and creates a new transient Texture2D from it, without touching disk.
Loads an image file from disk and creates a new transient Texture2D from it.
Returns true if both components of the vector are within the given tolerance of zero.
Returns true only if both X and Y are exactly 0.
Returns true if the key is a 2D (vector) axis, such as mouse movement or a touchpad's XY position.
Constructs a 2D axis-aligned bounding box from explicit Min and Max corners and sets IsValid to true.
Constructs an FVector2D from explicit X and Y double values.
Scales a 2D vector uniformly by a scalar, returning (A.
Performs element-wise multiplication of two 2D vectors, returning {A.
Returns a copy of the 2D vector with both components negated (-X, -Y).
Advances a 2D Sobol cell sequence to the next point using the previous sample, avoiding recomputation from index 0.