18 results for "validation" in function
Validation function for the ClientMoveResponsePacked RPC.
Returns the names of all audio spatialization plugins that are loaded and available in the current session.
Invalidates all static lighting data produced by the last lighting build for this actor, with control over whether to do a full invalidation or a translation-only pass.
Returns true if the actor's root component has a mobility of EComponentMobility::Static.
Returns true if the component is present in this actor's OwnedComponents set.
Validation function for the deprecated ServerMoveDualHybridRootMotion RPC.
Server-side RPC validation for the legacy ServerMoveDualHybridRootMotion — returning false rejects both packed moves.
Validation function for the ServerMoveDualNoBase RPC.
Validation function for the deprecated ServerMoveDual RPC.
Server-side RPC validation for the legacy ServerMoveDual — returning false rejects both packed moves and can flag the connection as sending invalid data.
Validation function for the ServerMoveNoBase RPC.
Validation function for the ServerMoveOld RPC.
The RPC validation function paired with ServerMoveOld_Implementation(); returning false rejects the RPC before it runs and can trigger a network security violation.
Server-side implementation body for the ServerMovePacked RPC.
Validation function for the ServerMovePacked RPC.
Validation function for the deprecated ServerMove RPC.
Server-side RPC validation for the legacy ServerMove — returning false causes the engine to disconnect the sending client as a cheat-protection measure.
Returns true if any component of the vector is Not-a-Number (NaN).