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14 results for "validation"

function
ACharacter::ClientMoveResponsePacked_Validate Engine

Validation function for the ClientMoveResponsePacked RPC.

function
UGameplayStatics::GetAvailableSpatialPluginNames Engine

Returns the names of all audio spatialization plugins that are loaded and available in the current session.

function
AActor::InvalidateLightingCacheDetailed Engine

Invalidates all static lighting data produced by the last lighting build for this actor, with control over whether to do a full invalidation or a translation-only pass.

function
AActor::IsRootComponentStatic Engine

Returns true if the actor's root component has a mobility of EComponentMobility::Static.

function
AActor::OwnsComponent Engine

Returns true if the component is present in this actor's OwnedComponents set.

function
ACharacter::ServerMoveDualHybridRootMotion_Validate Engine deprecated

Validation function for the deprecated ServerMoveDualHybridRootMotion RPC.

function
ACharacter::ServerMoveDualNoBase_Validate Engine deprecated

Validation function for the ServerMoveDualNoBase RPC.

function
ACharacter::ServerMoveDual_Validate Engine deprecated

Validation function for the deprecated ServerMoveDual RPC.

function
ACharacter::ServerMoveNoBase_Validate Engine deprecated

Validation function for the ServerMoveNoBase RPC.

function
ACharacter::ServerMoveOld_Validate Engine deprecated

Validation function for the ServerMoveOld RPC.

function
ACharacter::ServerMovePacked_Implementation Engine

Server-side implementation body for the ServerMovePacked RPC.

function
ACharacter::ServerMovePacked_Validate Engine

Validation function for the ServerMovePacked RPC.

function
ACharacter::ServerMove_Validate Engine deprecated

Validation function for the deprecated ServerMove RPC.

function
UKismetMathLibrary::Vector_IsNAN Engine

Returns true if any component of the vector is Not-a-Number (NaN).