8 results for "timer" in function
function function function function function function function function
FTimerManager::ClearTimer Engine
Stops and removes the timer identified by InHandle and invalidates the handle so it can no longer be used to query or cancel that timer.
FTimerManager::GetTimerRemaining Engine
Returns the time in seconds until the timer's next fire.
FTimerManager::IsTimerActive Engine
Returns true if the timer referred to by InHandle is currently running and not paused.
FTimerManager::SetTimer Engine
Schedules a member function to fire after InRate seconds.
FTimerManager::SetTimerForNextTick Engine
Schedules a callback to fire exactly once at the start of the next frame's timer tick.
UWorld::GetTimerManager Engine
Returns the FTimerManager for this world, used to schedule, cancel, pause, and query gameplay timers.
AActor::EndPlay Engine
Called when this actor's lifespan ends.
UBlackboardComponent::GetValueAsFloat AIModule
Returns the float value stored under the given blackboard key.