17 results for "time" in function
Stops and removes the timer identified by InHandle and invalidates the handle so it can no longer be used to query or cancel that timer.
Returns the time in seconds until the timer's next fire.
Returns true if the timer referred to by InHandle is currently running and not paused.
Schedules a member function to fire after InRate seconds.
Schedules a callback to fire exactly once at the start of the next frame's timer tick.
Returns the elapsed game time in seconds since the world began play.
Returns the FTimerManager for this world, used to schedule, cancel, pause, and query gameplay timers.
Attaches this component to another scene component at runtime, optionally at a named socket.
Called when the actor is fully initialized and play begins in the world.
Unregisters and destroys this component.
Called when this actor's lifespan ends.
Returns the CharacterMovementComponent attached to this character.
Returns the world-space distance in centimetres between this actor's origin and OtherActor's origin.
Returns the float value stored under the given blackboard key.
Stops a playing animation montage, blending it out over InBlendOutTime seconds.
Starts playing the component's assigned Sound asset from StartTime.
Instructs a controller's pawn to move toward an actor using the navigation system.