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50 results for "time"

struct
FTimerHandle Engine

An opaque handle that uniquely identifies a timer managed by FTimerManager.

class
FTimerManager Engine

Manages all gameplay timers for a UWorld instance.

function
FTimerManager::TimerExists Engine

Returns true if a timer with the given handle exists in the active, paused, or pending list.

function
FTimerManager::ClearAllTimersForObject Engine

Cancels every timer whose delegate is bound to the specified object.

function
FTimerManager::ClearTimer Engine

Stops and removes the timer identified by InHandle and invalidates the handle so it can no longer be used to query or cancel that timer.

function
FTimerManager::GenerateHandle Engine

Creates a valid FTimerHandle for the timer at the given internal sparse-array index, encoding the index and a serial number into the handle.

function
FTimerManager::GetStatId Engine

Returns the stat ID used to identify this timer manager in the Unreal Insights / stats profiler.

function
FTimerManager::GetTimerElapsed Engine

Returns the time in seconds that has elapsed since the timer last fired (or since it was set, for a timer that has not yet fired).

function
FTimerManager::GetTimerRate Engine

Returns the configured repeat interval (in seconds) of the specified timer.

function
FTimerManager::GetTimerRemaining Engine

Returns the time in seconds until the timer's next fire.

function
FTimerManager::HasBeenTickedThisFrame Engine

Returns true if this timer manager has already been ticked during the current frame.

function
FTimerManager::IsTimerActive Engine

Returns true if the timer referred to by InHandle is currently running and not paused.

function
FTimerManager::IsTimerPaused Engine

Returns true if the specified timer exists and is currently in the paused state.

function
FTimerManager::IsTimerPending Engine

Returns true if the timer exists and is in the pending state, meaning it was set during the current tick and will be activated on the next Tick call.

function
FTimerManager::K2_FindDynamicTimerHandle Engine

Searches the timer manager for a timer bound to the given dynamic delegate and returns its handle.

function
FTimerManager::ListTimers Engine

Dumps a human-readable list of all currently registered timers — including their rate, remaining time, and delegate info — to the output log.

function
FTimerManager::OnCrash Engine

Called by the crash handler to dump diagnostic information about the current state of all timers to the log.

function
FTimerManager::PauseTimer Engine

Temporarily suspends a timer so it stops counting down.

function
FTimerManager::SetTimer Engine

Schedules a member function to fire after InRate seconds.

function
FTimerManager::SetTimerForNextTick Engine

Schedules a callback to fire exactly once at the start of the next frame's timer tick.

function
FTimerManager::Tick Engine

Advances all active timers by the given delta time, firing any whose expiry has been reached.

function
FTimerManager::UnPauseTimer Engine

Resumes a previously paused timer, restoring the remaining countdown from when it was paused.

property
FMontageSubStepper::TimeRemaining Engine

How much evaluation time is still left to sub-step through this tick; drained by successive Advance() calls and refilled by AddEvaluationTime().

function
UKismetStringLibrary::TimeSecondsToString Engine

Converts a number of seconds into a minutes:seconds.

property
FMontageSubStepper::TimeStretchMarkerIndex Engine

Index into the montage's TimeStretchCurve marker list tracking which time-stretch segment the sub-stepper currently occupies.

function
UKismetMathLibrary::TimespanFromString Engine

Parses an FTimespan from its canonical string representation.

function
UKismetMathLibrary::TimespanMaxValue Engine

Returns the maximum representable FTimespan, approximately 10,675,199 days.

function
UKismetMathLibrary::TimespanMinValue Engine

Returns the minimum (most negative) representable FTimespan, approximately -10,675,199 days.

function
UKismetMathLibrary::TimespanRatio Engine

Computes the ratio A / B as a float, returning 0.

function
UKismetMathLibrary::TimespanZeroValue Engine

Returns a zero-duration FTimespan.

function
FMontageSubStepper::AddEvaluationTime Engine

Queues additional delta time onto the sub-stepper's TimeRemaining for Advance() to consume in subsequent sub-steps.

function
UKismetMathLibrary::Add_DateTimeDateTime Engine

Adds two FDateTime values by summing their raw tick counts and returns the result as a new FDateTime.

function
UKismetMathLibrary::Add_DateTimeTimespan Engine

Adds a timespan duration to a date-time value, returning a new FDateTime shifted forward by that amount.

function
UKismetMathLibrary::Add_TimespanTimespan Engine

Returns A + B as a new FTimespan.

function
UKismetTextLibrary::AsDateTime_DateTime Engine

Converts a date & time to text combining both the date and time of day, using an invariant timezone with no conversion applied.

function
UKismetTextLibrary::AsDate_DateTime Engine

Converts a date & time to text formatted as a date only, using an invariant timezone.

function
UKismetTextLibrary::AsTimeZoneDateTime_DateTime Engine

Converts a date & time to combined date and time text, converting from UTC to the given timezone (or the local timezone if none is specified), accounting for daylight saving time.

function
UKismetTextLibrary::AsTimeZoneDate_DateTime Engine

Converts a date & time to text formatted as a date only, converting from UTC to the given timezone (or the local timezone if none is specified), accounting for daylight saving time.

function
UKismetTextLibrary::AsTimeZoneTime_DateTime Engine

Converts a date & time to text formatted as a time only, converting from UTC to the given timezone (or the local timezone if none is specified), accounting for daylight saving time.

function
UKismetTextLibrary::AsTime_DateTime Engine

Converts a date & time to text formatted as a time only, using an invariant timezone with no conversion applied.

function
UKismetTextLibrary::AsTimespan_Timespan Engine

Converts a passed-in time span to localized text, formatted as a time span (e.

property
UCharacterMovementComponent::BrakingSubStepTime Engine

Time slice used when substepping the braking friction calculation.

function
UKismetMathLibrary::BreakDateTime Engine

Decomposes an FDateTime into its year, month, day, hour, minute, second, and millisecond components.

function
UKismetMathLibrary::BreakQualifiedFrameTime Engine

Decomposes an FQualifiedFrameTime into its constituent frame number, frame rate, and sub-frame offset.

function
UKismetMathLibrary::BreakTimespan Engine

Decomposes an FTimespan into its individual days, hours, minutes, seconds, and milliseconds components.

function
UKismetMathLibrary::BreakTimespan2 Engine

Decomposes an FTimespan into days, hours, minutes, seconds, and a nanosecond fraction.

function
UBlueprintSpringMathLibrary::ConvertHalfLifeToSmoothingTime Engine

Converts a spring's half life (time to close half the remaining distance to the target) into an equivalent smoothing time in seconds.

function
UBlueprintSpringMathLibrary::ConvertSmoothingTimeToHalfLife Engine

Converts a spring's smoothing time into its equivalent half life — how long it takes the value to close half the remaining distance to the target.

function
UBlueprintSpringMathLibrary::ConvertSmoothingTimeToStrength Engine

Converts a spring's smoothing time into its equivalent strength, which corresponds to the spring's undamped frequency in Hz.

function
UBlueprintSpringMathLibrary::ConvertStrengthToSmoothingTime Engine

Converts a spring's strength (undamped frequency in Hz) into its equivalent smoothing time in seconds.