50 results for "time"
An opaque handle that uniquely identifies a timer managed by FTimerManager.
Manages all gameplay timers for a UWorld instance.
Returns true if a timer with the given handle exists in the active, paused, or pending list.
Cancels every timer whose delegate is bound to the specified object.
Stops and removes the timer identified by InHandle and invalidates the handle so it can no longer be used to query or cancel that timer.
Creates a valid FTimerHandle for the timer at the given internal sparse-array index, encoding the index and a serial number into the handle.
Returns the stat ID used to identify this timer manager in the Unreal Insights / stats profiler.
Returns the time in seconds that has elapsed since the timer last fired (or since it was set, for a timer that has not yet fired).
Returns the configured repeat interval (in seconds) of the specified timer.
Returns the time in seconds until the timer's next fire.
Returns true if this timer manager has already been ticked during the current frame.
Returns true if the timer referred to by InHandle is currently running and not paused.
Returns true if the specified timer exists and is currently in the paused state.
Returns true if the timer exists and is in the pending state, meaning it was set during the current tick and will be activated on the next Tick call.
Searches the timer manager for a timer bound to the given dynamic delegate and returns its handle.
Dumps a human-readable list of all currently registered timers — including their rate, remaining time, and delegate info — to the output log.
Called by the crash handler to dump diagnostic information about the current state of all timers to the log.
Temporarily suspends a timer so it stops counting down.
Schedules a member function to fire after InRate seconds.
Schedules a callback to fire exactly once at the start of the next frame's timer tick.
Advances all active timers by the given delta time, firing any whose expiry has been reached.
Resumes a previously paused timer, restoring the remaining countdown from when it was paused.
How much evaluation time is still left to sub-step through this tick; drained by successive Advance() calls and refilled by AddEvaluationTime().
Converts a number of seconds into a minutes:seconds.
Index into the montage's TimeStretchCurve marker list tracking which time-stretch segment the sub-stepper currently occupies.
Parses an FTimespan from its canonical string representation.
Returns the maximum representable FTimespan, approximately 10,675,199 days.
Returns the minimum (most negative) representable FTimespan, approximately -10,675,199 days.
Computes the ratio A / B as a float, returning 0.
Returns a zero-duration FTimespan.
Queues additional delta time onto the sub-stepper's TimeRemaining for Advance() to consume in subsequent sub-steps.
Adds two FDateTime values by summing their raw tick counts and returns the result as a new FDateTime.
Adds a timespan duration to a date-time value, returning a new FDateTime shifted forward by that amount.
Returns A + B as a new FTimespan.
Converts a date & time to text combining both the date and time of day, using an invariant timezone with no conversion applied.
Converts a date & time to text formatted as a date only, using an invariant timezone.
Converts a date & time to combined date and time text, converting from UTC to the given timezone (or the local timezone if none is specified), accounting for daylight saving time.
Converts a date & time to text formatted as a date only, converting from UTC to the given timezone (or the local timezone if none is specified), accounting for daylight saving time.
Converts a date & time to text formatted as a time only, converting from UTC to the given timezone (or the local timezone if none is specified), accounting for daylight saving time.
Converts a date & time to text formatted as a time only, using an invariant timezone with no conversion applied.
Converts a passed-in time span to localized text, formatted as a time span (e.
Time slice used when substepping the braking friction calculation.
Decomposes an FDateTime into its year, month, day, hour, minute, second, and millisecond components.
Decomposes an FQualifiedFrameTime into its constituent frame number, frame rate, and sub-frame offset.
Decomposes an FTimespan into its individual days, hours, minutes, seconds, and milliseconds components.
Decomposes an FTimespan into days, hours, minutes, seconds, and a nanosecond fraction.
Converts a spring's half life (time to close half the remaining distance to the target) into an equivalent smoothing time in seconds.
Converts a spring's smoothing time into its equivalent half life — how long it takes the value to close half the remaining distance to the target.
Converts a spring's smoothing time into its equivalent strength, which corresponds to the spring's undamped frequency in Hz.
Converts a spring's strength (undamped frequency in Hz) into its equivalent smoothing time in seconds.