15 results for "spectator"
The pawn class used when a PlayerController is in spectator mode (no possessed pawn).
The pawn class used for spectating, assigned by GameModeBase and replicated to all clients so they can spawn the correct spectator pawn when entering spectator mode.
Returns the number of human players who are currently spectating.
Returns true if this player can only ever be a spectator and is permanently barred from entering the game as a playing participant.
Returns whether this player is currently spectating rather than actively playing.
Called when the `SpectatorClass` property becomes valid — on the server during init and on clients after replication.
The PlayerController subclass spawned when watching a network replay.
Sets the permanent spectator-only flag, indicating this player can never transition to an active playing role in the session.
Sets the spectator flag on the PlayerState and replicates the change to clients.
Created for every player on a server (or in a standalone game) and replicated to all clients.
Returns the number of active human players currently in the game, excluding spectators.
Called at the end of `PostLogin` to signal that the player is ready to enter the game.
Returns true if the local PlayerController is currently viewing this Pawn through a free-cam (spectator-style camera detached from the pawn).
Returns true if the given player is only allowed to join as a spectator.
Finds a player start, spawns the default pawn, and possesses it — the full respawn flow in a single call.