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19 results for "spawning"

function
UGameplayStatics::BeginSpawningActorFromBlueprint Engine deprecated

Deprecated.

function
AActor::FinishSpawning Engine

Completes the deferred spawning process by running construction scripts and finalizing the actor's state.

function
UGameplayStatics::FinishSpawningActor Engine

Completes a deferred actor spawn started by BeginDeferredActorSpawnFromClass, running the construction script and calling BeginPlay.

function
UGameplayStatics::BeginDeferredActorSpawnFromClass Engine

Begins a two-phase actor spawn, returning an uninitialized actor so you can set properties before the construction script runs.

function
AGameModeBase::ChoosePlayerStart Engine

Selects the best unoccupied PlayerStart actor for a given player.

function
AActor::GetInstigator Engine

Returns the pawn responsible for spawning or triggering this actor, or nullptr if none was set.

function
APawn::GetPawnViewLocation Engine

Returns the world-space location of the pawn's eyes, offset upward from the collision center by BaseEyeHeight.

property
AGameModeBase::HUDClass Engine

The AHUD subclass spawned for each local player.

function
AActor::RegisterAllComponents Engine

Registers all components that belong to this actor with the world.

function
AActor::SetCallPreReplication Engine

Controls whether `PreReplication()` is invoked on this actor before each replication attempt.

function
AActor::SetInstigator Engine

Sets the instigating pawn responsible for spawning or triggering this actor.

function
AActor::SetNetAddressable Engine

Marks this actor as net-addressable by its full path name so that clients can reference it by name even though it was spawned dynamically after map load.

function
UGameplayStatics::SpawnActor (Spawn Actor from Class) Engine

There is no UGameplayStatics::SpawnActor function.

function
UWorld::SpawnActor Engine

Spawns an actor of the given class into the world at the specified location and rotation.

property
AActor::SpawnCollisionHandlingMethod Engine

Controls how spawning this actor is handled when it would collide with an existing object.

function
APawn::SpawnDefaultController Engine

Spawns the default controller class for this Pawn (from AIControllerClass) and immediately possesses the pawn with it.

function
UGameplayStatics::TransformWorldToFirstPerson Engine

Transforms a world-space position into first-person view space, replicating the GPU-side morphing applied to first-person primitives.

class
UGameplayStatics Engine

A Blueprint function library providing static utility functions for common gameplay operations: actor spawning, player access, damage, audio, level loading, and save games.

class
UWorld Engine

The top-level game world object.