9 results for "spawn"
There is no UGameplayStatics::SpawnActor function.
Spawns an actor of the given class into the world at the specified location and rotation.
Spawns the default pawn class for a controller at the given player start actor.
The base class for all actors that can be placed or spawned in the world.
Server-only actor that defines the rules of the game: which pawn class to spawn, how players log in and respawn, and game flow.
Returns the pawn class to spawn for a given controller.
Finds a player start, spawns the default pawn, and possesses it — the full respawn flow in a single call.
A Blueprint function library providing static utility functions for common gameplay operations: actor spawning, player access, damage, audio, level loading, and save games.
The top-level game world object.