RealDocs

9 results for "serialization" in function

function
UActorComponent::GetUCSSerializationIndex Engine

Returns the index used to identify this component's position in the User Construction Script serialization stream.

function
TArray::BulkSerialize Core

Serializes the entire array as a raw memory blob during loading, bypassing per-element serialization for significant performance gains.

function
UKismetSystemLibrary::Conv_ComponentReferenceToSoftComponentReference Engine

Converts a hard FComponentReference into an FSoftComponentReference, for storage or serialization contexts that prefer a soft reference to the owning actor.

function
UKismetSystemLibrary::GetStructTopLevelAssetPath Engine

Returns the full path to the specified struct as an FTopLevelAssetPath, used by asset utilities and struct-serialization systems that need a stable identifier.

function
AActor::PostLoadSubobjects Engine

Called after all subobjects have been serialized and their references fixedup during asset load.

function
AActor::PreSaveFromRoot Engine

Called on non-root actors in the same package before the root actor's package is saved.

function
TArray::SetNumUnsafeInternal Core

Directly sets the internal element count without touching memory, running destructors, or reallocating.

function
UKismetMathLibrary::ToHex_LinearColor Engine

Converts a linear color to an uppercase 8-character hex string in RRGGBBAA format by first quantising to 8-bit per channel.

function
FText::UnregisterTextGenerator Core

Removes a previously registered ITextGenerator factory, preventing new instances of that type from being created during deserialization.