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50 results for "scale"

property
FGeometry::Scale SlateCore deprecated

Scale in absolute space, equivalent to the scale component of the accumulated layout transform.

function
AActor::AddActorWorldTransformKeepScale Engine

Applies a delta transform to this actor in world space while preserving the actor's existing scale.

function
FMath::ApplyScaleToFloat Core

Applies a 3D scale delta to a single float in-place, intended for editor gizmo interactions where dragging a uniform scale handle should affect scalar properties.

property
UAudioComponent::AutoAttachScaleRule Engine

Controls how this component's scale is handled when it auto-attaches to AutoAttachParent, if bAutoManageAttachment is true.

function
UBlendSpace::ComputeAxisScaleFactor Engine

Computes the scale factor applied to sample playback rate on axes configured to scale animation, based on the ratio between the raw and filtered blend space position.

function
AActor::GetActorRelativeScale3D Engine

Returns the actor's RootComponent scale relative to its parent actor.

function
AActor::GetActorScale Engine

Returns the world-space scale of the actor's RootComponent as an FVector.

function
AActor::GetActorScale3D Engine

Returns the actor's world-space scale as an FVector with X, Y, and Z scale factors.

function
ACharacter::GetAnimRootMotionTranslationScale Engine

Returns the current scale factor applied to animation root motion translation.

function
UBorder::GetDesiredSizeScale UMG

Returns the current desired-size scale multiplier previously set with SetDesiredSizeScale.

function
UWidgetLayoutLibrary::GetMousePositionScaledByDPI UMG

Returns the player controller's mouse cursor position scaled by (1/DPI).

function
UWidgetLayoutLibrary::GetViewportScale UMG

Returns the DPI scale factor currently applied to the game viewport.

property
UCharacterMovementComponent::GravityScale Engine

Multiplier applied to gravity for this character.

function
AActor::K2_AddActorWorldTransformKeepScale Engine

Adds a delta transform to the actor in world space while preserving the actor's current scale.

function
UKismetMathLibrary::Matrix_ApplyScale Engine

Returns a new matrix with the given uniform scale multiplied into the rotation rows, scaling the transform uniformly on all axes.

function
UKismetMathLibrary::Matrix_GetMatrixWithoutScale Engine

Returns a copy of the matrix with scale removed — each row is normalised to unit length.

function
UKismetMathLibrary::Matrix_GetMaximumAxisScale Engine

Returns the largest magnitude among the three row vectors of the matrix, representing the maximum scale factor along any axis.

function
UKismetMathLibrary::Matrix_GetScaleVector Engine

Returns the per-axis scale encoded in the matrix by computing the magnitude of each of the three row vectors.

function
UKismetMathLibrary::Matrix_GetScaledAxes Engine

Retrieves all three scaled axis vectors (rows 0, 1, 2) of the matrix in a single call.

function
UKismetMathLibrary::Matrix_GetScaledAxis Engine

Returns the requested row vector of the matrix, which carries both the direction and scale of that axis.

function
UKismetMathLibrary::Matrix_ScaleTranslation Engine

Returns a new matrix whose translation column is component-wise multiplied by Scale3D.

property
UCharacterMovementComponent::NavMeshProjectionHeightScaleDown Engine

Scale of the capsule's total height used for the downward trace distance when projecting a NavWalking character from the nav mesh down onto the underlying geometry.

property
UCharacterMovementComponent::NavMeshProjectionHeightScaleUp Engine

Scale of the capsule's total height used to start the upward trace when projecting a NavWalking character from the nav mesh down onto the underlying geometry.

function
AActor::SetActorRelativeScale3D Engine

Sets the actor's RootComponent scale relative to its parent.

function
AActor::SetActorScale3D Engine

Sets the world-space scale of the actor's root component.

function
ACharacter::SetAnimRootMotionTranslationScale Engine

Sets a runtime multiplier applied to all animation root motion translation for this character.

function
UBorder::SetDesiredSizeScale UMG

Scales the border's computed desired size, useful for animating things like slide-open panels without hard-coding their target size.

function
UGameplayStatics::SetMaxAudioChannelsScaled Engine

Dynamically scales the maximum number of concurrent audio voices as a fraction of the engine's configured maximum.

function
UWidget::SetRenderScale UMG

Sets only the scale component of the widget's render transform, leaving angle, shear, and translation unchanged.

function
UGameplayStatics::SetSoundClassDistanceScale Engine

Scales the attenuation distance of all sounds belonging to a given SoundClass, optionally interpolating over time.

property
UCharacterMovementComponent::StandingDownwardForceScale Engine

Multiplier applied to the downward force this character exerts on physics objects it stands on, derived from the character's Mass and gravity.

function
AActor::AddActorLocalTransform Engine

Applies a delta transform (offset + rotation + scale) to this actor in its local reference frame.

function
AActor::AddActorWorldTransform Engine

Applies a delta transform to this actor in world space, combining the delta rotation and location with the current transform.

function
UCharacterMovementComponent::AddForce Engine

Queues a continuous force to be applied to the character, scaled by mass and accumulated across multiple calls within the same tick.

function
UKismetMathLibrary::BreakTransform Engine

Decomposes a FTransform into its Location, Rotation, and Scale components.

property
FMontageSubStepper::Cached_CombinedPlayRate Engine

Cached combined play rate (montage rate scale times global rate scale) used to derive PlayRate and DeltaMove without recomputing it every sub-step.

function
UAnimInstance::ConsumeExtractedRootMotion Engine

Returns the root motion accumulated this frame, scaled by Alpha, and removes it from the anim instance so it isn't applied twice.

function
UKismetMathLibrary::Conv_DoubleToVector2D Engine

Broadcasts a single double to both components of an FVector2D, producing (InDouble, InDouble).

function
UKismetMathLibrary::Conv_MatrixToTransform Engine

Converts an FMatrix to an FTransform, decomposing it into translation, rotation, and scale.

function
UKismetMathLibrary::Conv_RotatorToTransform Engine

Creates a FTransform with the given rotation, zero translation, and unit scale.

function
UKismetMathLibrary::Conv_TransformToMatrix Engine

Converts an FTransform into an FMatrix, including scale.

function
UKismetStringLibrary::Conv_TransformToString Engine

Converts an FTransform to a string in the form 'Translation: X= Y= Z= Rotation: P= Y= R= Scale: X= Y= Z='.

function
UKismetTextLibrary::Conv_TransformToText Engine

Converts a transform to localized, formatted text combining translation, rotation, and scale.

function
UKismetMathLibrary::Conv_VectorToTransform Engine

Creates an FTransform with the given location, identity rotation, and uniform scale of 1.

function
UKismetMathLibrary::CreateVectorFromYawPitch Engine

Converts Yaw and Pitch angles in degrees into a directional vector, optionally scaled to a given length.

property
ACharacter::CrouchedEyeHeight Engine

The eye height (in unscaled units from the bottom of the capsule) used when the character is crouched.

property
UCharacterMovementComponent::CrouchedHalfHeight Engine deprecated

Capsule half-height to use while the character is crouched, before any component scale is applied.

function
UKismetMathLibrary::Divide_VectorFloat Engine

Divides all components of a vector by a scalar float.

function
UKismetMathLibrary::Divide_VectorVector Engine

Divides two vectors component-wise, returning {A.

function
UKismetMathLibrary::DynamicWeightedMovingAverage_FRotator Engine

Like WeightedMovingAverage_FRotator, but the blend weight scales with how far CurrentSample is from PreviousSample, so small rotational jitter is smoothed heavily while large rotation changes are tracked more responsively.