5 results for "rotation" in property
Change in rotation per second applied when bUseControllerDesiredRotation or bOrientRotationToMovement is enabled.
Controls how this component's rotation is handled when it auto-attaches to AutoAttachParent, if bAutoManageAttachment is true.
Same as NetworkSimulatedSmoothRotationTime, but used only when the local machine is running as a Listen Server rather than a dedicated server or pure client.
Time in seconds to smoothly interpolate a simulated proxy's rotation from its old client-side orientation to the corrected orientation sent by the server.
Cached flag indicating whether any sample in the blend space has rotation offsets that must be applied in mesh space rather than local space.