35 results for "reflection"
Reflects a direction vector across a surface normal, like a laser bouncing off a mirror.
Returns the full path to the specified enum as an FTopLevelAssetPath, used by asset utilities and reflection systems that need a stable identifier for a UENUM.
Returns the FName of the bHidden property.
Returns the FName of the `Instigator` UPROPERTY, allowing reflection-based systems to reference the property without hard-coding the string.
Returns the FName of the `Role` UPROPERTY (the actor's local net role), allowing reflection-based systems to reference the property without hard-coded strings.
Returns true if this object's class implements the specified UInterface.
Returns true if this object's class is T or a subclass of T.
Returns the determinant of the upper-left 3x3 rotation submatrix.
Mirrors a transform matrix across a given axis and flips one local axis to maintain correct handedness.
Reflects (mirrors) a vector across a surface normal.
Creates a new static TextureCube asset from the current contents of a cube render target, typically used to bake captured reflection or skybox cubemaps.
Assigns a value to a named array property on an object using reflection.
Sets a named bool property on Object to Value via reflection.
Sets a named uint8 property on Object to Value via reflection.
Sets a named TSubclassOf<UObject> property on Object to Value via reflection.
Sets a named FColor property on Object to Value via reflection.
Sets a named double property on Object to Value via reflection.
Sets a named TFieldPath property on Object to Value via reflection.
Sets a named int64 property on Object to Value via reflection.
Sets a named int32 property on Object to Value via reflection.
Sets a named const FScriptInterface& property on Object to Value via reflection.
Sets a named const FLinearColor& property on Object to Value via reflection.
Sets a named const FName& property on Object to Value via reflection.
Sets a named UObject* property on Object to Value via reflection.
Sets a named const FRotator& property on Object to Value via reflection.
Sets a named const TSoftClassPtr<UObject>& property on Object to Value via reflection.
Sets a named const TSoftObjectPtr<UObject>& property on Object to Value via reflection.
Sets a named const FString& property on Object to Value via reflection.
Sets a named const FText& property on Object to Value via reflection.
Sets a named FTransform property on Object to Value via reflection.
Sets a named const FVector3f& property on Object to Value via reflection.
Sets a named const FVector& property on Object to Value via reflection.
The primary dynamic array container in Unreal Engine, equivalent to `std::vector`.
The base class of all Unreal Engine objects.
Reflects a direction vector across a surface normal using only the XYZ components, equivalent to D - 2*(D·N)*N.