RealDocs

12 results for "reflection"

function
UKismetMathLibrary::GetReflectionVector Engine

Reflects a direction vector across a surface normal, like a laser bouncing off a mirror.

function
AActor::GetHiddenPropertyName Engine

Returns the FName of the bHidden property.

function
AActor::GetInstigatorPropertyName Engine

Returns the FName of the `Instigator` UPROPERTY, allowing reflection-based systems to reference the property without hard-coding the string.

function
AActor::GetRolePropertyName Engine

Returns the FName of the `Role` UPROPERTY (the actor's local net role), allowing reflection-based systems to reference the property without hard-coded strings.

function
UObject::Implements CoreUObject

Returns true if this object's class implements the specified UInterface.

function
UObject::IsA CoreUObject

Returns true if this object's class is T or a subclass of T.

function
UKismetMathLibrary::Matrix_GetRotDeterminant Engine

Returns the determinant of the upper-left 3x3 rotation submatrix.

function
UKismetMathLibrary::Matrix_Mirror Engine

Mirrors a transform matrix across a given axis and flips one local axis to maintain correct handedness.

function
UKismetMathLibrary::MirrorVectorByNormal Engine

Reflects (mirrors) a vector across a surface normal.

class
TArray Core

The primary dynamic array container in Unreal Engine, equivalent to `std::vector`.

class
UObject CoreUObject

The base class of all Unreal Engine objects.

function
UKismetMathLibrary::Vector4_MirrorByVector3 Engine

Reflects a direction vector across a surface normal using only the XYZ components, equivalent to D - 2*(D·N)*N.