13 results for "position"
Detaches this actor's RootComponent from its current parent, releasing the attachment.
A 3D vector with double-precision (UE 5.
Searches for Item using operator== and returns true if found, setting Index to its position.
Returns the world or local position at a given arc-length distance along the spline, interpolated smoothly between control points.
Maps a value from one range to another, clamping the input to the source range first.
Returns the FVector stored under the given blackboard key.
Tests a stationary collision shape at Pos against the world and returns all overlapping components on the given channel.
Plays a non-spatialized (2D) sound that is not affected by the listener's position or orientation.
Plays a one-shot sound at a world position with 3D attenuation.
Writes an FVector to a blackboard key.
A panel that positions children at arbitrary locations using anchor-based layout with Z-ordering support.
A curve asset with three float channels (X, Y, Z) that returns an FVector when evaluated.
The base class for all components that have a position, rotation, and scale in the world.