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9 results for "overlap" in property

property
AActor::OnActorBeginOverlap Engine

Multicast delegate fired when another actor begins overlapping this actor.

property
AActor::OnActorEndOverlap Engine

Multicast delegate fired when another actor stops overlapping this actor.

property
UPrimitiveComponent::OnComponentBeginOverlap Engine

Delegate fired when another component begins overlapping this component.

property
UPrimitiveComponent::OnComponentEndOverlap Engine

Delegate fired when a previously overlapping component stops overlapping.

property
UCharacterMovementComponent::MaxDepenetrationWithGeometry Engine

Maximum distance simulated proxies are allowed to depenetrate per step when resolving overlaps with world geometry, as opposed to other pawns.

property
UCharacterMovementComponent::MaxDepenetrationWithGeometryAsProxy Engine

Maximum depenetration distance applied to overlaps with world geometry (not Pawns) specifically when the character is a simulated proxy, used instead of MaxDepenetrationWithGeometry in that case.

property
UCharacterMovementComponent::MaxDepenetrationWithPawn Engine

Maximum distance the locally controlled or autonomous character is allowed to depenetrate per step when resolving overlaps with other Pawns.

property
UCharacterMovementComponent::MaxDepenetrationWithPawnAsProxy Engine

Maximum distance a simulated proxy is allowed to depenetrate per step when overlapping other Pawns, kept intentionally small so local correction doesn't fight the server-authoritative position.

property
UCharacterMovementComponent::RepulsionForce Engine

Force per kilogram of mass applied continuously to every physics component currently overlapping the character, pushing them apart.