RealDocs

11 results for "options"

property
AGameModeBase::OptionsString Engine

Stores the full URL options string from the map load command.

property
AGameModeBase::DefaultPlayerName Engine

The player name assigned to any player who joins without specifying a name in the URL options.

function
UGameplayStatics::GetIntOption Engine

Looks up a key in a URL options string and returns its value parsed as a 32-bit integer.

function
UGameplayStatics::GetKeyValue Engine

Splits a single key=value pair string into its key and value components.

function
UGameplayStatics::HasOption Engine

Returns true if the specified key exists anywhere in a URL options string, regardless of its associated value.

function
AGameModeBase::InitGame Engine

Called before any actor's `PreInitializeComponents` — the very first GameMode event when a level loads.

function
AActor::InvalidateLightingCache Engine

Invalidates the cached static lighting for this actor using default options.

function
UActorComponent::InvalidateLightingCache Engine

Invalidates the component's cached static lighting with default options.

function
UAnimInstance::Montage_PlayWithBlendSettings Engine

Plays a UAnimMontage with fully customized blend-in settings via FMontageBlendSettings, which supports BlendProfiles for per-bone weighting in addition to the curve and timing options of FAlphaBlendArgs.

function
UGameplayStatics::ParseOption Engine

Searches a URL-style options string for a key and returns its value as a string.

class
UComboBoxString UMG

A dropdown widget that displays a list of string options for the user to select one.