16 results for "options"
Stores the full URL options string from the map load command.
Formats a float value as currency text using the given rounding and number formatting options.
Formats an integer value as currency text using the given rounding and number formatting options.
Converts a double to formatted, localized text using the given number and rounding options.
Converts a 64-bit integer to formatted, localized text using the given number formatting options.
Converts an integer to formatted, localized text using the given number formatting options.
The player name assigned to any player who joins without specifying a name in the URL options.
Looks up a key in a URL options string and returns its value parsed as a 32-bit integer.
Splits a single key=value pair string into its key and value components.
Returns true if the specified key exists anywhere in a URL options string, regardless of its associated value.
Called before any actor's `PreInitializeComponents` — the very first GameMode event when a level loads.
Invalidates the cached static lighting for this actor using default options.
Invalidates the component's cached static lighting with default options.
Plays a UAnimMontage with fully customized blend-in settings via FMontageBlendSettings, which supports BlendProfiles for per-bone weighting in addition to the curve and timing options of FAlphaBlendArgs.
Searches a URL-style options string for a key and returns its value as a string.
A dropdown widget that displays a list of string options for the user to select one.