3 results for "mouse" in function
function function function
APlayerController::SetShowMouseCursor Engine
Shows or hides the hardware mouse cursor over the viewport.
APlayerController::SetInputMode (Game Only) Engine
Switches input routing so that all input goes exclusively to the game (player controller and pawn) with no Slate/UMG widget focus.
APlayerController::SetInputMode (UI Only) Engine
Routes all input to Slate/UMG widgets only — game input (character movement, actions) is blocked entirely.