7 results for "mesh" in property
Scale of the capsule's total height used for the downward trace distance when projecting a NavWalking character from the nav mesh down onto the underlying geometry.
Scale of the capsule's total height used to start the upward trace when projecting a NavWalking character from the nav mesh down onto the underlying geometry.
Speed at which the visual capsule offset interpolates toward the newly traced nav mesh projection between raycasts.
Sets how often, in seconds, NavWalking characters raycast from the nav mesh down to the underlying geometry to keep their visual position matched to the floor.
Internal countdown timer that tracks when the next NavMesh-to-geometry projection raycast should fire while NavWalking.
Enables mesh-space blending when per-bone sample smoothing overrides are in use, so different parts of the skeleton can reach their target pose at different speeds — for example, letting the head turn toward an aim target faster than the body.
Cached flag indicating whether any sample in the blend space has rotation offsets that must be applied in mesh space rather than local space.