RealDocs

7 results for "mesh" in property

property
UCharacterMovementComponent::NavMeshProjectionHeightScaleDown Engine

Scale of the capsule's total height used for the downward trace distance when projecting a NavWalking character from the nav mesh down onto the underlying geometry.

property
UCharacterMovementComponent::NavMeshProjectionHeightScaleUp Engine

Scale of the capsule's total height used to start the upward trace when projecting a NavWalking character from the nav mesh down onto the underlying geometry.

property
UCharacterMovementComponent::NavMeshProjectionInterpSpeed Engine

Speed at which the visual capsule offset interpolates toward the newly traced nav mesh projection between raycasts.

property
UCharacterMovementComponent::NavMeshProjectionInterval Engine

Sets how often, in seconds, NavWalking characters raycast from the nav mesh down to the underlying geometry to keep their visual position matched to the floor.

property
UCharacterMovementComponent::NavMeshProjectionTimer Engine

Internal countdown timer that tracks when the next NavMesh-to-geometry projection raycast should fire while NavWalking.

property
UBlendSpace::bAllowMeshSpaceBlending Engine

Enables mesh-space blending when per-bone sample smoothing overrides are in use, so different parts of the skeleton can reach their target pose at different speeds — for example, letting the head turn toward an aim target faster than the body.

property
UBlendSpace::bContainsRotationOffsetMeshSpaceSamples Engine

Cached flag indicating whether any sample in the blend space has rotation offsets that must be applied in mesh space rather than local space.