4 results for "location" in property
Controls how this component's location is handled when it auto-attaches to AutoAttachParent, if bAutoManageAttachment is true.
Same as NetworkSimulatedSmoothLocationTime, but used only when the local machine is running as a Listen Server rather than a dedicated server or pure client.
Time in seconds to smoothly interpolate a simulated proxy's position from its old client-side location to the corrected position sent by the server.
Stores the world-space location of the object the character was standing on as of the last base update, so UpdateBasedMovement() can detect whether the base moved this frame.