15 results for "location" in function
Returns the current world-space location of the actor's root component.
Returns the component's world-space location.
Returns the world or local position at a given arc-length distance along the spline, interpolated smoothly between control points.
Plays a one-shot sound at a world position with 3D attenuation.
Sets the world-space location of the actor.
Sets the actor's world location and rotation in a single call, which is more efficient than calling SetActorLocation and SetActorRotation separately because it only triggers one transform update.
Instructs a controller's pawn to move to a world location using the navigation system, with no callback or complex setup.
Returns the full world-space transform (location, rotation, scale) of the actor's root component as an FTransform.
Returns the FVector stored under the given blackboard key.
Pre-allocates memory for at least Number elements without changing the logical size.
Writes an FVector to a blackboard key.
Instructs a controller's pawn to move toward an actor using the navigation system.
Spawns an actor of the given class into the world at the specified location and rotation.
Spawns the default pawn class for a controller at the given player start actor.
Moves this actor to a destination location and rotation, attempting to push it clear of overlapping geometry if it does not fit exactly at the target point.