4 results for "interpolation" in property
Speed at which individual sample weights are allowed to change per second, letting the blend space jump directly between extremes instead of smoothly passing through intermediate positions.
If set, eases sample weight adjustments in and out rather than moving at a constant rate, using TargetWeightInterpolationSpeedPerSec to determine the amount of smoothing.
Speed at which the visual capsule offset interpolates toward the newly traced nav mesh projection between raycasts.
If true, runtime interpolation is done via the precomputed grid instead of the raw triangulation/segmentation.