5 results for "hit" in property
property property property property property
APawn::LastHitBy Engine
The controller of the last actor that dealt damage to this pawn.
AActor::OnActorHit Engine
Multicast delegate fired when this actor hits (or is hit by) a solid blocking surface.
UPrimitiveComponent::OnComponentHit Engine
Delegate fired when this component physically hits another.
UCharacterMovementComponent::CurrentFloor Engine
Cached information about the floor the character is currently standing on — walkability, impact normal, and hit result — updated only during Walking movement.
ACharacter::LandedDelegate Engine
Multicast delegate broadcast when the character lands after being in the Falling movement mode.