5 results for "global"
struct struct function class class
FGameplayTag GameplayTags
A hierarchical name token (e.
FName Core
An immutable, case-insensitive string stored in a global name table and identified by an integer index.
UObject::IsValid CoreUObject
Global helper function that returns true if the given UObject pointer is non-null and has not been marked for garbage collection.
UEngineSubsystem Engine
Subsystem base class that lives for the entire lifetime of `GEngine` — from engine startup to shutdown.
UGameplayCueManager GameplayAbilities
Manages the routing of Gameplay Cue events (OnActive, WhileActive, Removed, Executed) to UGameplayCueNotify actors and objects.