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11 results for "geometry" in property

property
FGeometry::AbsolutePosition SlateCore deprecated

Position of the geometry in absolute space, equivalent to the translation of the accumulated layout transform.

property
FGeometry::Scale SlateCore deprecated

Scale in absolute space, equivalent to the scale component of the accumulated layout transform.

property
FGeometry::Size SlateCore deprecated

Size of the geometry in local space.

property
UCharacterMovementComponent::MaxDepenetrationWithGeometry Engine

Maximum distance simulated proxies are allowed to depenetrate per step when resolving overlaps with world geometry, as opposed to other pawns.

property
UCharacterMovementComponent::MaxDepenetrationWithGeometryAsProxy Engine

Maximum depenetration distance applied to overlaps with world geometry (not Pawns) specifically when the character is a simulated proxy, used instead of MaxDepenetrationWithGeometry in that case.

property
UCharacterMovementComponent::NavMeshProjectionHeightScaleDown Engine

Scale of the capsule's total height used for the downward trace distance when projecting a NavWalking character from the nav mesh down onto the underlying geometry.

property
UCharacterMovementComponent::NavMeshProjectionHeightScaleUp Engine

Scale of the capsule's total height used to start the upward trace when projecting a NavWalking character from the nav mesh down onto the underlying geometry.

property
UCharacterMovementComponent::NavMeshProjectionInterval Engine

Sets how often, in seconds, NavWalking characters raycast from the nav mesh down to the underlying geometry to keep their visual position matched to the floor.

property
UCharacterMovementComponent::NavMeshProjectionTimer Engine

Internal countdown timer that tracks when the next NavMesh-to-geometry projection raycast should fire while NavWalking.

property
UCharacterMovementComponent::NetProxyShrinkHalfHeight Engine

Shrinks a simulated proxy's collision capsule half-height by this amount, compensating for network rounding error that could otherwise cause the proxy to visibly encroach into geometry.

property
UCharacterMovementComponent::NetProxyShrinkRadius Engine

Shrinks a simulated proxy's collision capsule radius by this amount, compensating for network rounding error that could otherwise cause the proxy to visibly encroach into geometry.