4 results for "gameplay" in class
class class class class
UGameplayAbility GameplayAbilities
The base class for all GAS abilities.
UGameplayCueManager GameplayAbilities
Manages the routing of Gameplay Cue events (OnActive, WhileActive, Removed, Executed) to UGameplayCueNotify actors and objects.
UGameplayEffect GameplayAbilities
A data-only class that defines how gameplay attributes are modified: damage, healing, buffs, debuffs, and cooldowns.
UGameplayStatics Engine
A Blueprint function library providing static utility functions for common gameplay operations: actor spawning, player access, damage, audio, level loading, and save games.