10 results for "gamemode" in property
The pawn class spawned when a player joins or restarts.
The player name assigned to any player who joins without specifying a name in the URL options.
The live AGameSession instance spawned by this game mode.
The AGameSession subclass this game mode spawns to handle login approval and the online game interface.
The live AGameStateBase instance for this session.
The AGameStateBase subclass this game mode spawns and replicates to all clients.
The AHUD subclass spawned for each local player.
Stores the full URL options string from the map load command.
The APlayerController subclass spawned for every player who joins.
The APlayerState subclass associated with every player and replicated to all clients.