10 results for "engine"
Subsystem base class that lives for the entire lifetime of `GEngine` — from engine startup to shutdown.
Returns the local-to-world transform of the actor's RootComponent.
The primary math utility struct in Unreal Engine, providing static functions for arithmetic, interpolation, trigonometry, random number generation, and geometric operations.
Unreal Engine's general-purpose heap-allocated string class.
A 3D vector with double-precision (UE 5.
Enables or disables physics simulation on the component.
The primary dynamic array container in Unreal Engine, equivalent to `std::vector`.
The engine singleton that manages primary asset discovery, async loading, bundle state, and chunked DLC.
The base class of all Unreal Engine objects.
Base class for all UE subsystems — auto-instanced singletons that share the lifetime of a specific engine construct (Engine, GameInstance, World, or LocalPlayer).