48 results for "distance" in function
Returns the Euclidean distance between two vectors.
Returns the Euclidean distance between two 2D points.
Returns the squared Euclidean distance between two 2D points without computing a square root.
Returns the distance from a world-space point to the nearest collision surface on this actor.
Returns a unit direction vector tangent to the spline at the given arc-length distance.
Returns the world-space distance in centimetres between this actor's origin and OtherActor's origin.
Computes the dot-distance of a direction vector relative to a coordinate system, returning the cosine of azimuth and sine of elevation.
Returns the 2D (horizontal) distance between this actor and OtherActor, ignoring Z height.
Returns the world or local position at a given arc-length distance along the spline, interpolated smoothly between control points.
Returns the squared net cull distance for this actor.
Returns the perpendicular distance from a point to an infinite line.
Returns the shortest distance from a point to a finite line segment, clamping to the nearest endpoint when the perpendicular projection falls outside the segment.
Returns the squared 3D distance between this actor and OtherActor.
Returns the squared 2D (horizontal) distance between this actor and OtherActor, ignoring Z.
Returns the absolute vertical (Z-axis only) distance between this actor and OtherActor, ignoring XY.
Computes the Euclidean distance between two linear colors treated as 4D vectors (R, G, B, A).
Returns the shortest angular distance in radians between two rotation quaternions.
Sets the squared net cull distance for this actor.
Scales the attenuation distance of all sounds belonging to a given SoundClass, optionally interpolating over time.
Returns the Euclidean distance between two 3D points.
Returns the Euclidean distance between two points in the XY plane, ignoring the Z component.
Returns the squared XY-plane distance between two 3D points without a square root.
Returns the squared Euclidean distance between two 3D points without computing a square root.
Applies radial damage to all actors within DamageRadius of Origin, optionally with distance falloff and line-of-sight checks.
Called by the Iris replication system immediately before an actor begins replicating to allow custom replication parameters to be injected.
Returns the actor from ActorsToCheck whose GetActorLocation() is closest to Origin, and outputs the distance to it.
Forces this actor to be considered net-relevant even if it would otherwise be culled by distance or dormancy rules.
Returns a copy of the 2D vector with the absolute value applied to each component.
Returns the total arc length of the spline in world units.
Returns the float value stored under the given blackboard key.
Returns the length of the hypotenuse of a right-angled triangle given its two legs (sqrt(Width^2 + Height^2)).
Determines whether this actor is network-relevant for a given client connection.
Determines whether this actor should be recorded into a replay for a given viewer.
Traces a ray from Start to End and returns all overlapping hits plus the first blocking hit.
Constructs an FPlane (Ax + By + Cz = D form) from a world-space point and a surface normal.
Returns the largest magnitude among the three row vectors of the matrix, representing the maximum scale factor along any axis.
Returns whether this anim instance requires an update this frame.
Triggers a camera shake for all local players whose cameras are within OuterRadius of the Epicenter.
Returns the perpendicular distance from a point to an infinite line defined by an origin and a direction.
Blueprint implementable event called on the server when this actor takes radial (AoE) damage.
Converts a scalar value from absolute space to local space by dividing by the geometry's accumulated layout scale.
Finds the closest pair of points between two 3D line segments.
Sets global listener focus parameters that scale how the audio system distinguishes sounds in front of the listener ('focused') from those outside the focus cone ('non-focused').
Assigns an HLOD proxy component as the LOD parent for all of this actor's primitive components, hiding them when the proxy is shown at distance.
Writes a float value to a blackboard key, which can then be read by behavior tree tasks and decorators.
Returns A * A.
Returns the length (magnitude) of a 3D vector.
Returns the squared Euclidean length of a 2D vector.