4 results for "damage" in class
class class class class
UAttributeSet GameplayAbilities
The base class for defining numeric attributes (health, stamina, damage) that GAS effects can read and modify.
UCurveFloat Engine
A curve asset that maps time (float) to a float value via keyframed spline data.
UGameplayEffect GameplayAbilities
A data-only class that defines how gameplay attributes are modified: damage, healing, buffs, debuffs, and cooldowns.
UGameplayStatics Engine
A Blueprint function library providing static utility functions for common gameplay operations: actor spawning, player access, damage, audio, level loading, and save games.