18 results for "conversion" in function
Constrained conversion constructor that copies a TSoftObjectPtr<U> into a TSoftObjectPtr<T> only when U* is implicitly convertible to T*.
Constrained conversion constructor that allows a TSubclassOf<Derived> to be implicitly converted to a TSubclassOf<Base> only when Derived* is convertible to Base*.
Constrained conversion constructor that copies a TWeakPtr<OtherType> into a TWeakPtr<ObjectType> only when OtherType* is convertible to ObjectType*.
Deprecated conversion constructor selected when U* is not convertible to T*, introduced in UE 5.
Widens a byte (uint8) to a 32-bit integer.
Converts a 64-bit double to a 32-bit float.
Converts a Vector4 to a 3-component FVector by dropping the W element.
Returns the cosine of A where A is in degrees.
Returns the sine of A where A is in degrees.
Converts an angle from degrees to radians by multiplying by π/180.
Returns the current mouse cursor position in the local coordinate space of the viewport widget.
Quantizes a FLinearColor to an 8-bit FColor by truncating each channel (floor), bypassing sRGB gamma conversion.
Quantizes a FLinearColor to an 8-bit FColor by rounding each channel to the nearest integer (rather than truncating), bypassing sRGB gamma conversion.
Converts an FColor encoded with a simplified gamma-2.
Scales a vector by an integer scalar.
Subtracts an integer from every component of a vector.
Template constraint applied to TSharedPtr's converting constructors and assignment operators.
Projects the 2D components of a vector based on Z to give a perspective-style homogeneous divide: returns (X/Z, Y/Z, 1).