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18 results for "container"

struct
FGameplayTagContainer GameplayTags

A set of FGameplayTags used to express compound state or requirements.

class
UBlueprintInstancedStructLibrary Engine

Function library that exposes FInstancedStruct — a type-erased container that can hold an instance of any UScriptStruct — to Blueprint graphs.

function
TArray::CheckAddress Core

Asserts that the given address does not point into the array's current backing buffer.

function
UWidgetLayoutLibrary::GetPlayerScreenWidgetGeometry UMG

Returns the FGeometry of the player-screen widget container for a specific player.

function
UAnimInstance::GetRequiredBones Engine

Returns the set of bones required by the current anim graph configuration.

function
UWidgetLayoutLibrary::GetViewportWidgetGeometry UMG

Returns the FGeometry of the root viewport widget — the container that holds all widgets added via AddToViewport.

function
TWeakPtr::GetWeakPtrTypeHash Core

Returns a hash of the weak pointer based on the raw object address, suitable for use in TSet and TMap containers.

function
UCharacterMovementComponent::MoveResponsePacked_ClientReceive Engine

On the client, unpacks a packed move response from the server into the MoveResponseDataContainer and passes it to ClientHandleMoveResponse().

function
UKismetMathLibrary::RGBToHSV_Vector Engine

Converts a linear RGB FLinearColor to a packed HSV FLinearColor (H in R, S in G, V in B).

function
UCharacterMovementComponent::ServerMovePacked_ServerReceive Engine

On the server, unpacks the client's move bitstream into the FCharacterNetworkMoveDataContainer and passes the resulting data to ServerMove_HandleMoveData().

function
UCharacterMovementComponent::ServerSendMoveResponse Engine

On the server, fills the move response container via ServerFillResponseData(), serializes it, and sends it to the client through MoveResponsePacked_ServerSend().

class
TArray Core

The primary dynamic array container in Unreal Engine, equivalent to `std::vector`.

struct
TMap Core

An associative container that maps unique keys to values.

struct
TOptional Core

A value container that may or may not hold a value of type T, analogous to std::optional.

struct
TSet Core

An unordered container of unique elements backed by a hash set.

class
UBorder UMG

A single-child container that renders a configurable background brush (solid color, texture, or material) with padding.

class
UButton UMG

A clickable container widget that holds a single child widget.

class
UScrollBox UMG

A scrollable container that stacks child widgets vertically (or horizontally) with an optional scrollbar.