RealDocs

14 results for "container"

struct
FGameplayTagContainer GameplayTags

A set of FGameplayTags used to express compound state or requirements.

function
TArray::CheckAddress Core

Asserts that the given address does not point into the array's current backing buffer.

function
UWidgetLayoutLibrary::GetPlayerScreenWidgetGeometry UMG

Returns the FGeometry of the player-screen widget container for a specific player.

function
UAnimInstance::GetRequiredBones Engine

Returns the set of bones required by the current anim graph configuration.

function
UWidgetLayoutLibrary::GetViewportWidgetGeometry UMG

Returns the FGeometry of the root viewport widget — the container that holds all widgets added via AddToViewport.

function
TWeakPtr::GetWeakPtrTypeHash Core

Returns a hash of the weak pointer based on the raw object address, suitable for use in TSet and TMap containers.

function
UKismetMathLibrary::RGBToHSV_Vector Engine

Converts a linear RGB FLinearColor to a packed HSV FLinearColor (H in R, S in G, V in B).

class
TArray Core

The primary dynamic array container in Unreal Engine, equivalent to `std::vector`.

struct
TMap Core

An associative container that maps unique keys to values.

struct
TOptional Core

A value container that may or may not hold a value of type T, analogous to std::optional.

struct
TSet Core

An unordered container of unique elements backed by a hash set.

class
UBorder UMG

A single-child container that renders a configurable background brush (solid color, texture, or material) with padding.

class
UButton UMG

A clickable container widget that holds a single child widget.

class
UScrollBox UMG

A scrollable container that stacks child widgets vertically (or horizontally) with an optional scrollbar.