18 results for "container"
A set of FGameplayTags used to express compound state or requirements.
Function library that exposes FInstancedStruct — a type-erased container that can hold an instance of any UScriptStruct — to Blueprint graphs.
Asserts that the given address does not point into the array's current backing buffer.
Returns the FGeometry of the player-screen widget container for a specific player.
Returns the set of bones required by the current anim graph configuration.
Returns the FGeometry of the root viewport widget — the container that holds all widgets added via AddToViewport.
Returns a hash of the weak pointer based on the raw object address, suitable for use in TSet and TMap containers.
On the client, unpacks a packed move response from the server into the MoveResponseDataContainer and passes it to ClientHandleMoveResponse().
Converts a linear RGB FLinearColor to a packed HSV FLinearColor (H in R, S in G, V in B).
On the server, unpacks the client's move bitstream into the FCharacterNetworkMoveDataContainer and passes the resulting data to ServerMove_HandleMoveData().
On the server, fills the move response container via ServerFillResponseData(), serializes it, and sends it to the client through MoveResponsePacked_ServerSend().
The primary dynamic array container in Unreal Engine, equivalent to `std::vector`.
An associative container that maps unique keys to values.
A value container that may or may not hold a value of type T, analogous to std::optional.
An unordered container of unique elements backed by a hash set.
A single-child container that renders a configurable background brush (solid color, texture, or material) with padding.
A clickable container widget that holds a single child widget.
A scrollable container that stacks child widgets vertically (or horizontally) with an optional scrollbar.